To
consistently win games in the NBA, team decision makers must follow a seemingly
simple recipe: acquire and employ productive players. However, for a variety of
reasons, this recipe can be hard to execute. For one, most NBA teams do
not properly evaluate talent, leading to the misallocation of valuable,
limited resources (draft picks, cap space, minutes, etc…). Additionally, many
productive players never even make it to the open market since league rules not
only stipulate that new players must enter the draft, but also incentivize
players to re-sign with their current teams via contractual favoritism. Moreover,
NBA history is pockmarked with examples of teams who tanked in order to acquire
a sure thing prospect, only to receive a picks that is worse than what they’ve “earned”
or to find that the “can’t-miss” prospect they drafted did indeed miss.
Throw in the unpredictability of injuries, and it’s
clear that acquiring and employing productive players is more difficult and
less controllable than teams would like.
But what if there was another
way to win more regular season games that, while not as impactful as employing
stars, was far easier, cheaper and more controllable? Surely NBA decision
makers, being the rational actors they are, would recognize this strategy and
use it to their benefit…right? If you’re nodding “yes” right now, you’re
probably reading the wrong blog.
So what is this oft-overlooked,
easy, cheap and controllable tactic that could enable teams to easily add
regular season wins to their totals? Simply
put, it’s to avoid giving any meaningful minutes to really bad players, particularly to
veterans who aren’t likely to improve.
To accomplish this goal, a team
simply needs to reallocate all the minutes it’s currently giving to
unproductive players. In theory, this reallocation may sound feasible but
tricky, given that every other rational team should be competing for the same limited
group of productive players. In reality, however, this trade would be
remarkably simple, since NBA talent evaluators inaccurately measure
productivity, leaving a ripe field of underplayed, attainable players just
waiting to perform average or better.
Furthermore, teams don’t even
need to uncover hidden gems to win more regular season games: simply reallocating
their wasted minutes to average or even slightly below average players would
lead to an increase in win totals! And yet, a quick scan of recent NBA history
indicates that even in the information age, almost every team is guilty of employing
players who should only see the floor in case of emergency.
As a quick and dirty way of capturing
the extent to which each team has allowed unproductive players to sabotage regular
season success, I looked at data from the 13 seasons spanning 1999-2013 and
summed each team’s negative wins produced over that time. This data certainly
doesn’t serve as a complete reflection of a team’s decision making competence
and there is the occasional (rare) justification for playing unproductive
players (e.g. rookies, trade bait, garbage time, etc…). However, this data serves
as a decent proxy for revealing just how many wins are given away by decision
makers whose job security is closely tied to their ability to win games:
For even more fun, I generated a
scatter plot comparing each team’s negative wins produced and their overall win
percentage. What you see is a strong correlation that, although is to be
expected for a number of reasons, nevertheless accentuates how the most
consistent winners (San Antonio, Dallas, Houston, etc…) not only acquire good
players, but understand the value of not
giving away wins via the employment of bad players:
To summarize, it’s important to
recognize just how much a team loses by choosing to employ very bad players, particularly
veterans who aren’t like to improve. These teams waste valuable, limited resources
in the form of minutes and roster spots that at a bare minimum should be given
to unproductive young players with potential. Moreover, since we know that fan attendance is tied to
wins, teams that give away wins are also choosing to give away money.
Nevertheless, there are clear
limits to the gains a team could achieve by redistributing minutes given to
poor players. Realistically, teams need good players to win, particularly in
the playoffs when wins can be largely
attributed to your top 5 players. However, in a competitive league where playoff
seeding (and home-court advantage) can come down to one or two games, it’s
amazing to see NBA decision makers consistently give away valuable wins by
choosing to play horrible players.
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